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Total: 150 mods |Showing 30 mods |Page 1 of 5

"First person" logo

"First person"

Adds first-person view mode, press F5 key to switch between first-person/third-person view. Supports full mouse control and character synchronization. When switching to first-person, the health bar display is hidden because the game's native health bar UI cannot be used temporarily (has wall-hack display bug). When switching maps, it will automatically switch to third-person, players can press F5 again to enter first-person. If you encounter bugs, please provide feedback below or join QQ group 686193429 for feedback, thank you~ The settings interface has sensitivity adjustment, it is recommended to pull it to the lowest, 0.10 should have the best effect. 1.1: Fixed the issue of mouse being forced back when opening backpack and pressing ESC key in first-person mode 1.2: Adjusted the sensitivity range in settings to between 0.01 and 1 1.3: Lag optimization Fixed the bug of seeing through walls to view items inside, now you cannot see through walls anymore, but you will see the duck's mouth (feature?) Fixed the mouse lock issue when entering maps through teleporters that prevented map entry Fixed the mouse lock issue during evacuation that prevented extraction 1.4: Added more detailed horizontal and vertical sensitivity, and F5 hotkey can be adjusted to other key bindings Fixed the mouse lock issue when returning to main menu 1.5: Lag optimization, now you can game at normal frame rates 1.6: Fixed the character model not displaying issue when switching from first-person to third-person (top-down view) 1.7: Fixed the conflict issue when players set hotkey to Y key, but please don't change it!!! Now players need to reset sensitivity hotkeys and other settings. If mouse is still locked due to hotkey issues, please go to the discussion group for solutions, as everyone's situation is different, please try to avoid key binding conflicts 1.8: Major update, adjusted optimization, camera rendering distance, now entering the farm won't lag anymore! Recommended setting value is 70m, high-end configurations can continue to increase. 1.9: The long-awaited anti-shake feature is here! Please update and enable anti-shake feature in settings Current issues: 1. Gun line is locked in a plane, cannot aim up for shooting (game's native logic, requires rewriting bullet logic) 2. Cannot throw grenades upward (as above) ​Sincere Thanks​ Special thanks to ​Mr.sans​ and ​InitLoader(hehe)​ for generously sharing their first-person mod open source code, which provided crucial support for this project's optimization! Thanks to all partners in the Mod discussion group for their continuous encouragement, valuable suggestions, and enthusiastic technical solutions. Finally, thanks to all players who love this Mod! Your support is my greatest motivation for continuous updates. I will continue to work hard on optimization and live up to expectations! Bilibili link: https://space.bilibili.com/3546776369891535?spm_id_from=333.1007.0.0

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168.847 KB
Backpack Expansion PlusV1.6 (Pagination/Load-bearing/Lag-free) logo

Backpack Expansion PlusV1.6 (Pagination/Load-bearing/Lag-free)

Backpack Expansion Plus (Pagination/Load-bearing/Lag-free) Reconstructed large backpack performance | Multi-interface unified pagination | A/D quick page turning | +200 starting adjustable | Load-bearing instantly changeable | Safe overflow backup Mod video (Bilibili) ▶ Click to watch: Installation and feature demonstration [www.bilibili.com] Changelog V1.6 New interface support: Now supports pagination for Bitcoin miner interface. Bug fix: Resolved UI misalignment issues in repair interface under certain conditions. V1.5 Compatibility fix: Fixed incompatibility with certain mods that caused abnormal triggering of UI protection mechanism after game restart, resulting in reset of custom pagination bar position. Now theoretically compatible with most mods (excluding mods with similar functionality, such as other backpack expansion/pagination mods). V1.4 (Major Update) Cross-page drag/split: Hold left mouse button to drag items without releasing → Press A/D to switch pages → Drop to empty slot; Same for stack splitting (split window also supported). Page memory: Close and reopen to return to the last viewed page. Context priority: In split window, A/D only adjusts quantity, doesn't switch pages, avoiding misoperations. Customizable hotkeys: Page turning keys can be freely changed in ModConfig (default A/D). Previous Updates (V1.1–V1.3) Multi-interface adaptation: Decomposition, trading, blueprint registration, key registration, repair and other pages with unified high-performance pagination and buffered loading. Keyboard pagination: A for previous page / D for next page. Adjustable pagination: Maximum pages per column (default 14, auto wrap when exceeded), pagination direction (left→right/right←left). Pagination bar is draggable: Hold Alt and drag in the empty space below the last page button of the pagination bar to adapt to different UIs. Core Features Unified Pagination: Consistent experience across backpack/decomposition/trading/blueprint/key/repair interfaces. Cross-page Drag/Split + Page Memory + Context Priority: Quick item transfer, return to last page on reopen, no accidental page switching during splitting. Rebindable Page Keys: Default A/D, customizable in ModConfig. Instant Capacity & Weight Adjustment: Default +200 slots, +200 base weight, adjustable anytime. Safety Net: Excess items automatically sent to Pickup Locker when reducing capacity. High Performance: Pagination + prefetching, buffered loading, object pooling, layout caching for instant, lag-free large backpacks. Quick Start Subscribe and enable (avoid conflicts with similar backpack/UI mods). Default: +200 slots, +200 base weight (both adjustable). Cross-page Transfer Tips: Hold drag → Use A/D to switch to target page → Drop; same for stack splitting. Manual Configuration (Without ModConfig on Windows): %USERPROFILE%\AppData\LocalLow\TeamSoda\Duckov\Mods\ConfigurableBackpackExpansion\ConfigurableBackpackExpansion.json Dependencies & Defaults ModConfig (Soft Dependency): Enables in-game menu changes; works without it. Link: ModConfig Defaults: Backpack +200 slots; base weight +200. FAQ / Compatibility Pagination bar blocking pet/window? See V1.1: Hold Alt and drag in empty space below pagination bar's last page button to move. No config options in menu? Install ModConfig and place it above this mod (loading order). Backpack still slightly laggy? Reduce items per page, recommend ≤60. UI position resets on game restart? V1.5 fixed most compatibility issues; if still occurs, place this mod at end of loading order and comment conflicting mod names (especially similar backpack/pet/UI mods). Will items be lost? No; excess items automatically sent to Pickup Locker when reducing capacity. Conflicts with other backpack/UI mods? Try not to use with similar pagination/slot/weight modification mods; adjust loading order if needed. Languages: Simplified Chinese / English / Русский。 Author / Author Pi Yixia Jiu Fan Ya @ Bilibili[space.bilibili.com] More Works / More Mods Better Pickup Locker Backpack Expansion Plus Configurable Storage Expansion Quick Auto Loot Quick Loadout Switch

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2.638MB
Dark Totem logo

Dark Totem

Random totem effects! More Diablo-style gear grinding flavor! Enemies and resource boxes in scenarios will randomly drop random quantities of random affix totems. Totem affixes are basically constructed from vanilla affix combinations. The author cannot satisfy everyone's needs. Some people need higher difficulty and more hardcore gameplay, while others need simpler and more enjoyable gameplay. What's described below are just the mod's default settings. You can manually adjust drop rates and affix generation rates in the custom configuration file at any time to get the experience that suits you best. At level 1, killing enemies will basically drop 1-2 affix totems. Sometimes with incredible luck, dropping 3 or 4 affixes is not impossible. At level 25, killing enemies will basically drop around 2 affix totems, completely without 1 affix drops, sometimes dropping 4 (low probability) or 5 (extremely low probability). At level 50, killing enemies will basically drop around 4 affix totems, completely without 1 and 2 affix drops, sometimes dropping 5 or more (low probability) or 6-7 (extremely low probability). Killing enemies with more than 50 HP will increase the drop level by one level, more than 100 will additionally increase by one level, more than 200 will additionally increase by one level, and more than 500 will additionally increase by one level. Above 3 affixes, negative affixes may appear. Totems with negative affixes will additionally increase the number of affixes. Above 7 affixes, the probability of additional affixes will drop sharply, but there's still a certain (fingertip universe) probability of getting 10 affixes or even 20 affixes or even more affix totems. Each affix will fluctuate up and down by 50%. Repeatedly generated affixes will overlap, and the values will almost double, so it's normal to see particularly high values for certain affixes. In most cases, Green Duck and Black Duck will commonly drop random 2-affix totems. Farm Town bosses are more likely to drop 3-4 affix totems. Laboratory bosses are more likely to drop 5 affix totems. The final boss is more likely to drop 6 affix totems. If the totem has negative affixes, it will have more affixes, and rarity will be allocated based on the total value of affixes. ========Custom Instructions======== The character limit has been exceeded, and the custom instructions have now been moved to the discussion group. If you need to remove certain affixes, please check the discussion group "Custom Affixes" instructions. Currently only supports Modifiers type affixes. Consider supporting effects type affixes in the future. The author hasn't achieved perfect balance. If you customize the file and feel your settings are good, you can send affix_tuning_v2.json to the comment section or discussion group to benefit more players! ========Latest Changelog======== October 31, 2:03 PM update: Fixed: The issue where D2T information was not properly restored (manifested as custom totems changing to vanilla totems every time the game restarts or switches scenes). October 31, 5:28 PM update: Optimized some performance. October 31, 6:28 PM update: AddedMods\Diablo2Totem\Localization\zh-CN\names.add.txt as the file for importing the name pool. Avoiding the complexity of manually adding name pools. Due to the localization system, it's currently not possible to achieve spliced item names and positive/negative prefix name effects. October 31, 7:18 PM update: Fixed: The issue where enemy weapons, armor, backpacks, etc., also needed inspection to display. October 31, 7:27 PM update: Fixed: The issue where totems needed to be reinspected after being placed in enemy drop containers. October 31, 8:11 PM update: Fixed: The issue where localization keys were not automatically generated. Note: name.json needs to be deleted for automatic updates. October 31, 8:52 PM update: User-provided affix_tuning_v2.json parameters (October 31 version) from في الوهلة الأولى، التي اكتشاف ال are now applied by default. November 1, 5:42 PM update: Added: UniqueTotem.json allows manual registration of unique items (similar to unique items in Diablo 2) as random drops. Currently includes only two items (slug shot and explosive shot), with only a 10% probability of replacing dropped items with unique items (changeable). Environmental electric protection and environmental fire protection now also appear in random affixes. ========Compatibility Notes======== Compatibility with mods that modify vanilla totems or modify all item attributes cannot be determined. As long as the working method of vanilla totems is not greatly changed, it theoretically won't fail. Others that modify vanilla totem attribute values are theoretically compatible. All totems are actually one type of item, only customized differently in affixes, so they will be recognized as the same item by certain mods that automatically stack identical items. Once stacked, item custom attributes will be lost. Totems cannot be decomposed normally; they can only be sold for money.

7.0K
2.811MB
Classify (and sort) my items logo

Classify (and sort) my items

Give me item classification (and sorting) A very simple yet not-so-simple mod to improve inventory backpack display. Features Classification Filter: Adds a classification filter above the warehouse on the left during trading. Reuses in-game implementation. Blueprint Research: Blueprint research interface will filter all your recipes and blueprints Key Registration: Key registration interface will filter all your keys Item Sorting: Backpack now provides a dropdown menu for sorting, currently supporting ascending/descending by value, by weight, by value ratio and by rarity, only displayed in trading interface and when outdoors. The left inventory of mining rig interface now only displays graphics cards The left inventory of decomposition interface now only displays decomposable items The player's backpack interface now displays a dropdown menu for sorting items, with vanilla sorting added The repair interface now recognizes repairable items in the backpack Cross-Mod Integration: Show Sort Button Recommended Mod: This mod works in conjunction with my ShowSortButton. Synchronized Sorting: If you use ShowSortButton to display the vanilla sort button, clicking that button will synchronize and reapply the currently selected sort type from this mod's dropdown menu. (i.e., the sort button will execute the sorting set by the dropdown menu.) Usage Instructions - Subscribe to HarmonyLib, enter main menu Mods, find it, place it at the top of all Mods, then enable - Subscribe to this mod, then place it anywhere as long as it's below Harmony, then enable it - If you can't enable it, make sure you have enabled Harmony, then restart the game - You should restart the game again Known Issues If you click any category in the trading interface, then close the interface and reopen it, the category will still display as the last clicked category, but the warehouse category filtering is not effective Resolved, now category buttons will automatically reset to All

91.632 KB

Deer Tube mod

Resolved the issue where Duckov couldn't 0721, now you can use deer tube (hold L key for 2 seconds), just bring your toilet paper! (Now you can get yogurt through deer tube!) When player has toilet paper in backpack (item ID: 60): Hold 'L' key for 2 seconds. Consume one toilet paper. Deduct 20 energy and 20 hydration. Gain in-game "Happy" Buff (expected 90 seconds). Get a cup of "yogurt" (if you really want to drink it...) Wait 90 seconds later... Gain in-game "Calm" Buff (expected 300 seconds). If player doesn't have toilet paper in backpack, casting will be interrupted 【How to use ModConfig for key customization】[Chinese/English] 【###How to use ModConfig for customization###】 1. Subscribe to dependencies: - You must first subscribe and enable ModConfig Mod in the workshop. 2. Enter configuration menu: Enter game scene (not main menu). Open Settings -> Mod Settings. Find Deer Tube Mod in the list. 3. Configuration options: 【Hold duration】: Drag slider to set key hold time required to trigger Buff (0.1 seconds - 5 seconds). 【Key customization】: Enter the "English name (KeyCode)" of the key in the corresponding text box to customize hotkeys. 【---Important---】How to fill in key names (KeyCode): Main keyboard numbers 1-9: Alpha1, Alpha2 ... Alpha9 Numpad numbers 0-9: Keypad0, Keypad1 ... Keypad9 F keys: F1, F2, F12 Plus/minus: Minus ( - ), Equals ( = ), KeypadPlus (numpad+), KeypadMinus (numpad-) Symbol keys: LeftBracket ( [ ), RightBracket ( ] ), Semicolon ( ; ), Quote ( ' ) Mouse: Mouse0 (left click), Mouse1 (right click), Mouse2 (middle click) Others: Space (space), LeftControl (left Ctrl), LeftShift (left Shift) 【---Tips---】: 1. Configuration changes won't take effect immediately, need to restart game or return to main menu and re-uncheck/re-check this mod. 2. If you don't install ModConfig, this Mod will use default settings

Keys and blueprints are automatically filtered when entered

🔍 Smart Item Filter Optimization ✅ Feature Description: Optimizes item display in multiple interfaces by automatically filtering irrelevant items to improve operational efficiency: • • Key Registration: Backpack and storage only show registerable keys • • Blueprint Registration: Backpack and storage only show workbench/medical station available blueprints • • Mining Rig Management: Storage only shows GPUs and Bitcoins (backpack unfiltered for easy Bitcoin retrieval) • • Item Repair: Backpack only shows repairable items (this interface doesn't have storage by default) • • Item Decomposition: Storage only shows decomposable items (backpack unfiltered for easy handling of decomposition products) 🔄 Changelog: 2025-10-31 - - Added item repair interface filtering - - Added item decomposition interface filtering 2025-10-28 - - Support for mining rig GPU and Bitcoin filtering - - Enhanced medical formula support ⚠️ Important Notice: 1. 1. Must also subscribe to HarmonyLib 2. 2. Need to move HarmonyLib to the top of the mod list for priority enabling If you subscribed to this mod later, on first game launch you need to move HarmonyLib to the top, then restart the game directly, and you can normally enable it after restart (previous mod selections will also be restored, this is an official mod loading issue, I'll try to make compatibility optimizations) 🔍 Smart Item Filter ✅ Features: Optimizes item display in multiple interfaces by automatically filtering irrelevant items: • Key Registration: Shows only registerable keys • Blueprint Registration: Shows only workbench/medical station blueprints • Mining Rig: Storage shows only GPUs and Bitcoins (backpack unfiltered) • Item Repair: Shows only repairable items • Item Decomposition: Storage shows only decomposable items (backpack unfiltered) 🔄 Changelog: 2025-10-31 - Added item repair interface filter - Added item decomposition interface filter 2025-10-28 - Added GPU and Bitcoin filtering for mining rigs - Enhanced medical formula support ⚠️ Important: 1. Requires HarmonyLib subscription 2. Must place HarmonyLib at top of mod list

Configurable Secure warehouse expansion V1.1 logo

Configurable Secure warehouse expansion V1.1

Configurable Storage Expansion Adjustable Capacity | Real-time Effect | Overflow Auto-transfer Changelog V1.1 Fixed issue in some cases where additional storage expansion settings were too small, causing temporary tech expansion to not take effect. Dependency Description ModConfig is a soft dependency: After installation, capacity can be dynamically adjusted in-game; works normally without installation (can edit JSON). Link: ModConfig Default Expansion: Ready to use out of the box, default storage capacity expanded by +1500, adjustable as needed. Main Features Expand Storage Capacity: Freely expand character storage (Stash) upper limit, you decide how much space you want. Support ModConfig Real-time Adjustment: After installing ModConfig, capacity changes take effect immediately. Works Without ModConfig: When not installed, can edit local configuration file to modify capacity: %USERPROFILE%\AppData\LocalLow\TeamSoda\Duckov\Mods\ConfigurableStorageExpansion\ConfigurableStorageExpansion.json Safe Overflow Protection: When reducing capacity causes temporary excess, excess items will be automatically sent to pickup locker, will not be lost. Persistent Configuration: Settings are saved separately and persistently; will not be reset after updating game or mods. Configuration Methods Method A (Recommended): Install and enable ModConfig, adjust capacity in its panel, takes effect in real-time. Method B: When ModConfig is not installed, open the JSON file above, modify as needed and save. Tips: When reducing capacity causes \"excess\", extra items will be automatically transferred to pickup locker; no manual handling needed, won't be lost. A Small Wish If it helps you say goodbye to the trouble of editing save files, repeatedly transferring items, with as much capacity as you want and always secure without loss, perhaps it deserves a small like. Your recognition will directly translate into motivation for subsequent maintenance and new features. Thank you for your support! Author / Author Pi Yixia Jiu Fan Ya @ Bilibili[space.bilibili.com] More Works Better Pickup Locker Backpack Expansion Plus (Pagination/Weight/Lag-free) Configurable Storage Expansion Quick Auto Loot Quick Loadout Switch

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102.257KB
2D figurines (a total of 140 more collectibles to be updated continuously)v0.8 logo

2D figurines (a total of 140 more collectibles to be updated continuously)v0.8

Now you must subscribe to the following custom item framework as a prerequisite, this mod can now be normally enabled. Those that take effect after resubscribing do so because resubscribing forces download of the prerequisite framework. In fact, you only need to download the framework, no need to resubscribe: ✨Thanks to @BoheWhyArentYouSleepingYet for the item framework. I know nothing about C#, this MOD is rewritten based on the following MOD↓ Custom Item Framework: https://steamcommunity.com/sharedfiles/filedetails/?id=3591672666 ✨Additionally, you can subscribe to an anti-item-loss mod. It must be placed at the end of the mod list, otherwise there will be bugs. It prevents the game from deleting extra items when you accidentally forget to check mods. This mod is not mandatory to avoid people not reading the description: https://steamcommunity.com/sharedfiles/filedetails/?id=3596181821 I wanted to collect figurines, so I made this mod ✨My favorite is Stardust meow~ To all modders, my ID starts from 1314520, please avoid conflicts meow ✨If you cannot use the Steam Workshop, please download the mod from the following GitHub link and follow the installation tutorial (version may be behind the Steam Workshop): https://github.com/RhythmWings/More_Collectibles_Figurines/tree/master ------------------ ✨I try to use official character lines from when figurines were released, lyrics from virtual singers that match the figurine's image, or character lines as figurine descriptions. If I really can't find any, I will fill in character introductions (except for some original figurines). Finding materials and creating images takes a lot of time QWQ ✨So if you like it, please give a five-star rating, or say "I like you meow~" which will make me very happy meow~(*´∀`)~♥ ✨If there are any inaccuracies in the descriptions, please point them out in the comments section, and I will make corrections after confirmation ✨You can now view a simplified version of the illustrated guide. The order of game screenshots in the mod preview images is the order of figurine releases. If you want to see specific numbers, please right-click on any game → Browse local files → Go to the steamapps folder in the path → Go to workshop/content/3167020/3593648229/Pictorial_Guide folder Prize figurines have rarity 5, authentic figurines have rarity 6, high-value figurines over 500K have rarity 7 Figurine value is real price × 200, recommended for collection only ✨Items with rarity 6 only spawn in safes and cultist rooms, items with rarity 7 only spawn in cultist rooms If you think it affects balance, then let them be displayed in the warehouse—or press X to cruelly discard them (don't do such things) ✨Special reminder: Tested figurines can be listed on the flea market, also known as the duck market, but please note that this mod has a record of eating money. If money is gone, it's not my problem ------------------ ✨You can leave a message in the discussion thread about the figurines you want, including GK studio figurines. Please specify the exact model (but I may not add them, such as non-anime art styles, or muscular men that I don't like) ✨Hey, what if the figurine you want doesn't meet this mod's conditions, but you really want it? You can private message me, and I'll teach you for free how to make your own mod based on Boss Mint's framework ✨Note: If you don't specify the model, and there are already suitable figurines, I will assume your request has been met. For example: "I want Arknights figurines." Since you don't specify the model and the mod already contains some Arknights figurines, I will ignore your request ------------------ ✨The list of added figurines is as follows, totaling 140 models (continuously updated, too much text to upload, changed to image format: ------------------ Changelog (only important updates and the last 5 entries): v0.8: Added 22 figurines, including Anya Forger & Bond [Movie Version] || Kanna Kamui [Lonely Dragon] || Shiki Ryougi [Movie Version] || Eyjafjalla [Summer Flower FA018] || Eula [Dance of Foam] || Wakasagihara Mina [Original Skin] || Wakasagihara Mina [Swimsuit] || Kongou [Bunny Girl] || Kongou [Purple Dress] || Kongou [Black Limited Ver.] || Kongou [Animaru Limited Ver.] || Kakitsubata Nakano [Casual Clothes] | Shinomiya Kaguya [Ending] || Natori Ayame [Miko Costume] || Runa Abisgard [AXGRIT] || Rina Abisgard [AXGRIT] || Sakamata Chloe [Original Skin] || Houshou Marine [Thirties Attire] || Hakui Koyori [Original Skin] || Anya Melfissa [East Flow Reflecting Lotus] || Weedy Shannon Tequila [Original Skin] || Texas [Dress] v0.7: Added 17 figurines, including White Wolf [Forest Princess] || Aoi [Original Skin] || March 7th [Original Skin] || Kamisato Ayaka [White Egret Frost] || Raiden Mei Herrscher of Thunder [Song of the Guilty] || Bronya Zaychik Haxxor Bunny [Original Skin] || Chen [Crimson Red Sunset] || Rixia Mignatta [Casual Clothes] || Lingyang [Joyful Night Attendant] || Amiya [Celebration Time] || Albedo [Black Dress] || Ainz Ooal Gown [Momon the Adventurer] || Lexington [Sea of Love] || Nanana [Schoolgirl Idol] v0.6: Fixed the bug where mod name was incorrectly displayed in game; ✨Added numbers to figurines, starting from No.000000, added a simplified illustrated guide, detailed path in description v0.5: Added 23 figurines, including Luo Tianyi [Gathering Light] || Luo Tianyi [Lemon] || Luo Tianyi [Everything Has Spirit] | Yuezheng Ling [First Meeting] || Xingchen [Peach Fairy] || Senko-san [Casual Clothes] || Senko-san [Maid Outfit] || Shorekeeper [Original Skin] || Verina [Original Skin] | Blade Dancer - Zero [Original Skin] || Blade Dancer - Roze [Original Skin] || Nino [Casual Clothes] || Elysia Herrscher of Human [Because You're Here Story] || Fu Xuan [Original Skin] || Hoshino Miyako [Swimsuit Ver.] || Shirasu Ako [Swimsuit Ver.] v0.4: Fixed the bug where item descriptions incorrectly showed damage increase; Added 3 figurines, including Luo Tianyi [Song Walk]; ✨Added high-value figurines over 500K, rarity 7; ✨Added GK studio figurines, which are unofficial workshop versions distinct from official releases. More GK figurines will be added later. If you have GK figurines you want, you can also tell me v0.2: ✨If you subscribe to Vanilla Storage Extend, then figurines can be placed in safes as luxury items; Added 1 figurine; Vanilla Storage Extend: https://steamcommunity.com/sharedfiles/filedetails/?id=3590896915

Let Bitcoin be great again logo

Let Bitcoin be great again

Have you ever wished Bitcoin prices would fluctuate like real cryptocurrencies? This mod brings volatile market dynamics to your Bitcoin mining experience, with both price fluctuations and mining speeds fully customizable. Create your own market chaos—choose price update frequency (2-10 minutes) and volatility range (up to 50%). You can even increase mining speed up to 20x, or lower it if you want a more immersive mining experience. Price changes occur randomly within your set range (for example, if set to 5-minute updates, price changes will randomly occur within 2-5 minutes), making your sell timing a real strategy. You might check your Bitcoin holdings and find their value has increased by 30%, or decreased by 30%! Remember, traders in the game purchase items at -50% of market price. You can control this mod through the in-game settings menu (Esc -> Settings -> Bitcoin Settings). You can enable the HUD price trend indicator for quick viewing of current Bitcoin price trends. If you wait for price changes in your hideout, notifications will pop up in-game showing price changes. Now supports all in-game languages! 📢 Manual Installation Instructions: 1. Download the latest mod files from GitHub [github.com]. 2. Extract the files to the game's Mods folder. 3. Start the game and enable the mod in the mod settings menu. (Chinese title and description have been added for this mod on Steam, so bilingual display is no longer shown on the mod page) =========================================================== Latest Updates v1.5.1 - Minor Feature Addition - 🆕 Added: New setting to configure minimum and maximum Bitcoin price ranges during market updates. This feature allows you to set minimum or maximum fluctuation ranges for Bitcoin prices, giving you better control over your market experience. Previous values were minimum 16k and maximum 150k, so if you had set these values before, they will remain unchanged unless you change them in the settings menu. - 🆕 Added: "Reset to Default" button in the settings menu. v1.5.0 - Major Update - 🐛 Fixed: Missing `displayName` field in info.ini file - 🔧 Improved: Settings are now located on the game settings page - 🆕 Added: Persistent settings/data are now saved in `config.ini` file (cross-platform support: Windows AppData, macOS Library/Application Support, Linux .config). Includes data migration system to migrate old settings on first run after update. - ⚡ Optimized: Mod initialization time reduced by 75% - 🐛 Fixed: Rare error where Bitcoin price could get stuck and not update - 🐛 Fixed: Bug where price display on HUD could not update correctly - 📅 Next Steps: This update is to pave the way for new features I've been developing for v2.0, which include: - Bitcoin wallet that tracks your total Bitcoin holdings across sessions No need to hold physical Bitcoin in your inventory. - Buy/sell items from merchants/black market/new Bitcoin-only vendors These vendors sell rare endgame equipment, including full weapon and armor sets. - Bitcoin price chart feature to visualize price trends over time. - Invest in map/boss/gunman/supermarket companies Every time you buy/craft/use ammo/equipment/food/drinks, these companies' stock prices will rise! And if you don't do anything, prices will fall over time! (More details coming soon) - Introduce other cryptocurrencies like Ethereum and Dogecoin, each with unique market dynamics and mining mechanisms. - Stay tuned for more updates! Previous Updates v1.4.1 - Minor Update v1.4.0 - Major Update v1.3.0 - Fixed some minor bugs v1.2.0 - Configuration Menu Update & Bitcoin Mining Accelerator! v1.1.0 - User Experience Optimization Update! v1.0.2 - Price Fluctuation System For full details on all previous changes, please visit the mod's Changelog

Better PickUp Locker logo

Better PickUp Locker

Better Pickup Locker One-click Collection | Auto Storage | Full Storage Alert No Lost Items Mod Video Explanation (Bilibili) ▶ Click to watch: Installation and feature demonstration (BV1NByWBDELP) [www.bilibili.com] Main Features One-click All Collect: Adds one-click collect button in \"Pickup Locker\" interface, one click sends all collectible items back to storage. Full Storage Safety Protection: If storage is full, will show alert; items that couldn't be placed will remain in pickup locker, can be collected when space is available, won't be lost. Install and Use Immediately: Zero configuration, zero learning curve; unrelated to drops/probability, only improves operational efficiency. Usage Instructions Open \"Pickup Locker\" interface; Click the newly added one-click collect button; If storage is full, please clear space first, remaining items will remain in pickup locker. FAQ / Compatibility Compatible with storage/backpack mods: Usually compatible; if other mods also modify button layout on this page, UI overlap may occur, try adjusting load order. This mod does not modify item properties, drops and balance, only optimizes interactions. A Small Wish If it saves you hundreds or thousands of clicks, and you find it easy to use, give it a small like. Your recognition will directly become motivation for subsequent maintenance and new features. Thank you! Author / Author Pi Yixia Jiu Fan Ya @ Bilibili[space.bilibili.com] More Works Better Pickup Locker Backpack Expansion Plus (Pagination/Weight/Lag-free) Configurable Storage Expansion Quick Auto Loot Quick Loadout Switch

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2.555MB
Equipped affixes logo

Equipped affixes

Supply crates, enemy equipment, crafted equipment, etc., now randomly come with various affix bonuses! Start farming! 0.3.0 - Now added affixes to more types of equipment (including armor, helmets, masks, etc.)! - Removed or lowered many negative affixes; - Fixed issues with too many decimal places in some modified attributes, fixed some UI display issues; - (0.3.1) Emergency fix for armor element damage reduction being written as damage increase 0.2.1 - Now attribute bonuses generated by affixes will float from 50% to 100% of maximum value (except for some special affixes) - Now all affix attributes work properly. - Added more affixes and attributes! Including 'ammo saving' (great!), 'penetration', 'armor piercing level' and other attributes; Functions like reforging affixes are quite complex and will be done later... Probability settings and various switches will also be supported later; Regarding feedback on negative affixes and other issues, many adjustments have been made. Now purely negative affixes are very rare. The vast majority with negative attributes have stronger main attributes to form distinctive affixes, also encouraging players to try different affixes. Note: 1. Equipment from crafting/supply crates initially has a 75% chance to have affixes, enemy weapons have 40% 2. Because enemies (even bosses) may spawn with powerful weapons, or small chance with particularly hard armor, be careful of being instantly killed! 3. If there are bugs, or conflicts with other popular mods, please try to provide feedback in the discussion area rather than comments (comments cannot be replied to and issues cannot be followed up)! 4. Ducks who think it's good, give a positive review! Thanks everyone~ QQ 1010086485

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2.555MB

Bullets can be obtained from containers and pet backpacks when changing ammunition

----------------------------------------------------------------------------- Better Reloading Works better with Vanilla Storage Extend ----------------------------------------------------------------------------- • Feature Description Reserve at least one empty slot in backpack Allows using ammunition from the following locations when reloading: - In backpack - In backpack containers - In pet backpack - In pet backpack containers Reload priority: Backpack > Backpack Containers > Pet Backpack > Pet Backpack Containers • Bug fixes Fixed issue where accessories were incorrectly identified as ammunition Fixed issue with incorrect caliber identification Fixed enemies being unable to reload properly Fixed ammunition being accidentally removed when backpack is full during reload • Known issues When using items with durability or stacked items in pet backpack, items automatically transfer to backpack (difficult to fix) Cannot use ammunition outside backpack when inventory is full (difficult to fix) ----------------------------------------------------------------------------- • Works list and recommendations Use Black Market Contact Notes to refresh Black Market Automatically unload and retrieve bullets from corpses Allow reloading from containers and pet backpacks Advanced Repair Expansion Recipe Information and Configurable Auto Disassembly Workbench Crafting Page Optimization ----------------------------------------------------------------------------- • BUG feedback If you find any BUG during use, please leave a message or contact me via QQ, I will fix it as soon as possible. As it's personal development with limited time, there may be undiscovered issues in the mod, please understand. ----------------------------------------------------------------------------- • How it Works Allows using ammunition from the following locations when reloading: - Backpack - Backpack Containers - Pet Backpack - Pet Backpack Containers Reload priority: Backpack > Backpack Containers > Pet Backpack > Pet Backpack Containers • Bug Fix Fixed the accessory was wrongly regarded as ammo ‘s bug Fixed the issue with incorrect caliber identification Fixed enemies being unable to reload properly Fixed bullets being accidentally removed when inventory is full during reload • Known Issues When using items with durability or stacked items in pet backpack, items will automatically transfer to backpack (difficult to fix) Cannot use bullets outside the backpack when inventory is full (difficult to fix) ----------------------------------------------------------------------------- • Bug Reports If you find any bugs, please leave a comment or contact me via QQ. I will fix them promptly. As development is done by one person with limited time, there might be undiscovered issues. Your understanding is appreciated. -----------------------------------------------------------------------------

6.1K

Use the Black Market contact note to refresh the black market

----------------------------------------------------------------------------- Allow using Black Market Contact Notes to refresh Black Market github : BetterBlackMarketNote [github.com] ----------------------------------------------------------------------------- • How to use Go to Black Market page When free refresh count is 0 Click refresh button to use custom quantity (default is 2) of Black Market Contact Notes to refresh If Black Market Contact Notes are insufficient, it will prompt that refresh is not possible • Bug fixes Fixed issue where note count in warehouse was abnormally calculated as double Fixed issue where custom quantity of 1 consumed notes but did not refresh • Changelog Can configure consumed note quantity in config.json in BetterBlackMarketNote folder under Duckov_Date/Mods directory in local game files ----------------------------------------------------------------------------- • Works list and recommendations Use Black Market Contact Notes to refresh Black Market Automatically unload and retrieve bullets from corpses Allow reloading from containers and pet backpacks Advanced Repair Expansion Recipe Information and Configurable Auto Disassembly Workbench Crafting Page Optimization ----------------------------------------------------------------------------- • BUG feedback If you find any BUG during use, please leave a message or contact me via QQ, I will fix it as soon as possible. As it's personal development with limited time, there may be undiscovered issues in the mod, please understand. -----------------------------------------------------------------------------

10.4K
Advanced Maintenance Extension V1.3.1 logo

Advanced Maintenance Extension V1.3.1

----------------------------------------------------------------------------- Richer Repair System ----------------------------------------------------------------------------- v1.3.1 Changelog: • Added field repair kit Usage speed is twice that of normal repair kit, can repair all equipment Durability is only three-quarters of normal repair kit Can repair equipment one level higher than repair kit level, when repairing same level or higher equipment will consume durability limit (red bar) Usage priority: Helmet > Armor > Weapon • Experimental durability modification kit Can add an equipment slot to equipment's backpack Items placed in equipment slot will recover durability over time (requires consuming backpack blue blocks, minimum 30 in backpack) • Balance optimization Optimized repair kit prices to make price-to-performance ratio more reasonable Optimized all item recipes, and when More Collectibles is installed (need to place More Collectibles above this mod in mod list), recipes will change. If not installed, original recipes are used without affecting usage • Easter egg If More Collectibles is installed The slot of \"Space Matter Washing Machine\" can also recover durability over time • BUG fixes Fixed experimental durability modification kit causing backpack attributes to disappear Fixed experimental durability modification kit's added backpack slot abnormally calculating equipment attributes Fixed issue where special repair kits could not be used normally Fixed incompatible MOD backpack issues ----------------------------------------------------------------------------- Future update plans: -Multi-language adaptation -Add exclusive sound effects for repair kits • (If you have suitable resources, contact QQ: 635653974 or email [email protected]) -Add instant repair items, consuming durability limit (blue bar) -Add items that can increase armor limit (blue bar) ----------------------------------------------------------------------------- • Works list and recommendations Use Black Market Contact Notes to refresh Black Market Automatically unload and retrieve bullets from corpses Allow reloading from containers and pet backpacks Advanced Repair Expansion Recipe Information and Configurable Auto Disassembly Workbench Crafting Page Optimization ----------------------------------------------------------------------------- • BUG feedback If you find any BUG during use, please leave a message or contact me via QQ, I will fix it as soon as possible. As it's personal development with limited time, there may be undiscovered issues in the mod, please understand. -----------------------------------------------------------------------------

3.9K
6.150MB

Duckov Mods-Korean Translation Pack

🦆Duckov Mod - Korean Integrated Translation Pack (English Description Version) This is a Korean integrated translation pack that helps you easily manage and apply Korean translations for multiple Duckov mods. ⚠️【Very Important】 This mod only provides translation files. You must subscribe to the original mods first! If the corresponding original mods are not installed, this mod will not run. 🧩 Mod Introduction Due to my limited English/Chinese proficiency, I cannot officially apply to original authors for official Korean translations, so I created this integration pack. If an original mod later updates and adds official Korean support, I will remove the corresponding translation from this pack to avoid conflicts or confusion. 📦 Currently Supported Mods Better Duckov Better Hydration Energy HUD DashPlus – Enhanced Controls EasierLoot EfD Enhanced Live Boss Map Markers QoL Tweaks More totem and gem slots More Collectibles 1.6 [AdditionalCollectibles] Vanilla Attachments Expanded 1.6 [VanillaAttachmentsExpanded] Battlefield Style Dynamic Kill Notifications Black Market Price Comparison Assistant I'm Not Gonna Pay! DragToDrop - Drag and Drop Items Vanilla Style More Big Gold Trophy Tripod Duck Item Pack Shop Stock 99 Quick Auto Loot V1.4 ✍️ How to Modify Translations (Optional) If you want to modify translation content yourself, you can find the `lang` folder in this mod's installation directory to edit. After opening the `lang` folder, find the subfolder named after the original mod. Use a text editor (such as Notepad, Notepad++) to open the `ko.json` file inside. You must follow JSON format rules when editing. { "Key or Original Text": "Translated Text", "This is an example": "This is a translated text", "The last line has no comma": "This is the last line" } Warning: Add a comma (,) at the end of each line (entry), but not on the last line! If JSON format is wrong, translations will not load properly.

2.8K
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