

Repair rules have not been finalized yet. Current setting: The higher the weapon price, the higher the required material level (effect approximately equal to consuming same-level weapon materials). Welcome to provide more reasonable or interesting recipe suggestions! If bugs or unreasonable recipes are found, I will fix them as soon as possible. Thanks for everyone's feedback! Future plans include adding Mod Config to provide multiple repair scheme options. ----------------------------------------------------------- [Known Issues] No prompt when materials are insufficient (in development) Insufficient contrast between button and background (being fixed) [Repair All] materials not displayed (currently only material display for repairing single items is done, in development) Some mod items cannot be repaired (please post in comments section!) [Changelog] 2025/11/01 Fixed bug where consumption item calculation accidentally exited (related to inability to repair, icon display error) Fixed bug where items were still consumed when repairing at full limit 2025/10/31 Attempted to fix bug where clicking [Repair All] when materials insufficient caused money to be eaten Hope this is really fixed (if not, please pretend you didn't see it 😅) 2025/10/30 Adjusted repair rules Added material display function 2025/10/28 Fixed issue where helmets could not be repaired Fixed error in getting repair list Fixed potential issues that could cause materials to be eaten