I won't pay back the money! - I'm Not Gonna Pay! logo

I won't pay back the money! - I'm Not Gonna Pay!

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I won't pay back the money! - I'm Not Gonna Pay!

Mod Introduction

🏦 I won't pay back the money! (I'm Not Gonna Pay!) v1.2 version updated with custom features v1.2.2 update: Overdue days changed to 2 days Generation time changed to random within 1-4 minutes If not effective, please delete mod configuration file to regenerate You can borrow money, even get hunted down! But I'm not gonna pay! You can borrow money… even get hunted down! But I'm not gonna pay! 💰 Mod Introduction Now! Your ATM can lend money! But if you dare to default on your debt? Then terrifying enemies will come to collect! When debt collectors appear, you can choose: 🏃 Escape - temporarily survive; ⚔️ Fight back - defeat the debt collection Boss, win a chance to survive; 💸 Repay - become a \"trustworthy\" person (if you're willing). If you're strong enough, defeating the debt collection Boss will give you a special Debt Note. Bring it back to base to clear all debts. 🕹️ Special Features 💵 Loan System: Apply for loans anytime, use funds freely ⏰ Overdue System: Long-term non-repayment will trigger debt collection events 💀 Debt Collection Boss Battle: Randomly generated Boss comes to collect debt 📜 Debt Note Mechanism: Defeat Boss to redeem credit, clear debt ⚠️ Mod Settings 💵 Borrowable balance = Current character level * 5000 ⏰ Repayment date is within 2 days after borrowing 💀The debt collection boss will randomly spawn around you, spawning rules are: Loan is overdue Player has not obtained debt note Only spawns debt collectors on three maps: Sector Zero, Warehouse Area, Farm Town Spawn probability is: loan amount / total loan limit (for example, if loaned 3000, total limit 10000, then spawn probability is 30%) After certain time after entering level (random within 1~4 minutes) At certain distance from player (20~25 meters) Will not spawn during storm weather (unless already spawned during non-storm weather) Will not spawn at night (unless already exists during daytime) Only attempts to spawn once each time entering map All spawned bosses are vanilla bosses (consistent with vanilla, have minions) 📜Boss List: Only spawns Bosses lower than current difficulty Default difficulty level is 1 Unlocking Warehouse Area beacon increases difficulty level to 2 Unlocking Farm Town beacon increases difficulty level to 3 Difficulty 1: Short Duck + 4 minions Difficulty 2: Louden + his dog Difficulty 2: Speed Squad Leader + 4 minions Difficulty 3: Vida Difficulty 3: Bomber Maniac Difficulty 3: Mine Chief + 4 minions Difficulty 3: Three-Gun Guy + 3 minions Difficulty 3: Fly Captain + 2 minions Difficulty 3: School Bully + 3 minions (easiest episode) Difficulty 3: BA Captain + 3 minions Difficulty 3: Miselle Difficulty 3: Shotgun Guy + 3 minions Difficulty 3: Senior Engineer ⚙️Mod Custom Options Mod configuration file is in game root directory: Escape from Duckov\\Duckov_Data\\Mods\\ImNotGonnaPay\\config.yaml Automatically generated after first startup, need to restart game after modification EnableTestMode: Whether to enable test mode (F2 generates Boss, up/down arrows switch boss to generate, F3 generates debt note) BalanceRatePerLevel: Base borrowable amount per level (total amount = level × this value) DueDays: Overdue days (-1 means immediate overdue) enableSpawnChance: Whether to enable spawn probability checkTime: Whether to check spawn time spawnTimeOnDayStart: Earliest spawn time spawnTimeOnDayEnd: Latest spawn time checkWeather: Whether to spawn only during non-storm weather spawnStartTime: Seconds after level timer starts before allowing spawn (random value lower limit) spawnEndTime: Seconds after level timer ends before no longer spawning (random value upper limit) spawnDistanceMin: Minimum spawn distance from player spawnDistanceMax: Maximum spawn distance from player enableJLab: Whether to spawn in JLab level BossInfoList: Boss spawn list and configuration presetObjName: Preset object name (matches preset name in resources) displayName: Display name bossCount: Number of Bosses spawned at once isGroupBoss: Whether it's a group Boss (has sub-units) levelIndex: Difficulty level childPresetObjName: Sub-unit preset name (effective when isGroupBoss is true) childCount: Number of sub-units *Debt Note item ID is: 14001 (if problems occur, manually spawn and re-enter base) Github website link [github.com]

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I won't pay back the money! - I'm Not Gonna Pay! - Mod Details | Escape from Duckov Wiki