Detailed information and attributes of all medical items in the game

Used for quick treatment of fractures, can be used multiple times.

Low-dose medication that restores health and provides pain relief.

The prototype is the "Dirty Water" biochemical agent developed by BeLand Company. After two and a half years of research, J-Lab improved it, greatly reducing the side effects on the host. The full name of the drug is Ginius-PEP-Mg, also known as Ginipeptide Magnesium.

Used for quick treatment of fractures.

Reduces electric damage taken for a period of time.

Improves stamina recovery and reduces stamina consumption, but accelerates water consumption, lasts 120 seconds.

Used for treating trauma.

Can restore health.

Hardens fur and skin, increases body armor by 0.25, lasts 120 seconds.

Can stop bleeding and restore minimal health.

Removes bleeding status and provides immunity to bleeding for a period of time.

Become irritable, movement speed and melee damage increase when taking damage, lasts 60 seconds.

Can hold 6 types of injectors, need to take out the injectors when using.

Some intravenous injection medications.

Can restore a large amount of health.

Vascular imaging device used to display blood vessels for easier injection.

Greatly increases melee damage, but has a very short duration and causes weakness after the effect wears off.

Makes you ignore pain for a period of time.

Not edible, contains everything.

Restores health per second, lasts 30 seconds.

Can restore a small amount of health.

Temporarily strengthens wing power, improving recoil and spread control, lasts 60 seconds.

Used for treating trauma.

Unused syringe.

An injector that can resist early storm disturbances, lasts 120 seconds. When used with protective equipment, it can resist storms.

Increases carrying capacity, lasts 240 seconds.

Increases movement speed by 25%, lasts 120 seconds.