The Delta Operation's top-secret difficulty is adapted to Yakov logo

The Delta Operation's top-secret difficulty is adapted to Yakov

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The Delta Operation's top-secret difficulty is adapted to Yakov

Mod Introduction

Author guarantees that the Mod does not secretly modify any drop rates, all ducks can be found, fought, and extracted! When using the teleporter, a difficulty selection window will automatically pop up - Normal, Secret, Top Secret. The window will automatically close after selection. Please select difficulty before map selection. If you want to customize difficulty, select close popup in menu difficulty settings interface. You can also press F2 to open menu (button can be adjusted in MapLevel_Settings.cfg file) To ensure the best mod experience, please set the in-game difficulty to at least Survival - Recommended Extreme difficulty (change difficulty next to bed) The three difficulties have different drop rates and AI intensity Different difficulties can only be set in the base, cannot be modified during the game (I did it intentionally, this is the Delta flavor Normal: AI detection 20m, engage 15m, vision angle 60°, loot spawn and quality both 1.0 Secret: AI detection 30m, engage 25m, vision angle 90°, loot spawn 1.5, quality 1.8 Top Secret: AI detection 40m, engage 30m, vision angle 120°, loot spawn 2.0, quality 2.5 (This drop rate is just the surface rate, real drop rates please check Changelog) What's the difference between different drop rates? Searching the same file cabinet: Normal difficulty might only have 1-3 items, random level Secret: 3-6 items, basically green quality or above Top Secret: 5-8 items (maybe more, filling the cabinet), with purple quality being majority This doesn't mean high difficulty has no normal quality items, just relatively fewer The mod also integrates Usignolo's author's late loot function, you can check the author's other features at the following link (highly compatible with this mod). https://steamcommunity.com/workshop/filedetails/?id=3594466003 This mod supports disabling this module separately If you think the preset difficulties are not enough? You can customize various data to tailor the experience for yourself! Suggestions can be made in the comments section Proudly announcing that I have independently developed and updated the mod's hidden score mechanism, which will definitely take Red Stone to the next level Kou Gui! Players who want to customize should read this part carefully. If you don't want to customize, just use my presets and don't read further In the F2 menu, Hidden Score System and Hidden Score Configuration are used to modify customization Three hidden score presets are set: Higher hidden score means higher drop rate (uncheck means lower), higher hidden score means higher difficulty (uncheck means lower) AI vision increases with score (uncheck means decrease) Hidden score defaults to 1000, minimum 0, maximum 2000 - Kill enemies: +2 points (adjustable) range -20 ~ 20 - Successful extraction: +100 points (adjustable) range -200 ~ 200 - Failed extraction: -400 points (adjustable) range -400 ~ 400 - Drop rate adjustment: 1000 points base, you can adjust the effect of hidden score on drop rate in hidden score configuration interface - increase or decrease Drop rate adjustment intensity affects the magnitude of drop rate change each time you gain/lose hidden score (same for difficulty adjustment intensity) Multiplier Range Configuration Minimum Drop Rate Multiplier (Min Loot Multiplier) No matter how low the hidden score is, the drop rate multiplier will not be lower than this value. For example, set to 0.10x, the minimum drop rate will not be lower than 0.10x of the base drop rate (i.e., 10%). Maximum Drop Rate Multiplier (Max Loot Multiplier) No matter how high the hidden score is, the drop rate multiplier will not exceed this value. For example, set to 3.00x, the maximum drop rate will not exceed 3.00x of the base drop rate (i.e., 300%). Minimum/Maximum Difficulty Multiplier (Min/Max Difficulty Multiplier) No matter how low/high the hidden score is, the AI difficulty multiplier will not be lower/higher than this value. For example, set to 0.50/2x, the AI difficulty minimum/maximum will not be lower than 0.50x (i.e., 50%)/2.00x (i.e., 200%) of the base difficulty. Minimum Vision Multiplier (Min Vision Multiplier) No matter how low the hidden score is, the AI vision multiplier will not be lower than this value. For example, set to 0.50x, the minimum AI vision angle will not be lower than 0.50x of the base vision angle (i.e., 50%). The mod's preset hidden score mechanism is: the more kills, the higher the hidden score, the lower the drop rate, the stronger the enemies. (If you can beat them and still want good loot, you want all the good things!) Equipment Search Function (if you can't select difficulty, it's because of this!) You can customize armor requirements for Normal, Secret, Top Secret Mod defaults are: Normal 0-3 armor, Secret 4-5 armor, Top Secret 5-6 armor You can modify the range yourself or disable this module Future Plans The next update consideration is armor wear mechanism, where enemy bullets of different levels cause different durability consumption on armor, accelerating the clearing of ducks' inventory, or adjust enemy equipment quality for different difficulties (this has higher priority, right? Mod file located at steam\steamapps\workshop\content\3167020\3595830518

Published time
2:13 AM October 30th
Updated time
3:32 PM November 1st
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The Delta Operation's top-secret difficulty is adapted to Yakov - Mod Details | Escape from Duckov Wiki