[0.7.0] Arknights Weapons Pack Halloween Special Edition logo

[0.7.0] Arknights Weapons Pack Halloween Special Edition

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[0.7.0] Arknights Weapons Pack Halloween Special Edition

Mod Introduction

Acknowledgments Thanks to mod author @ZhuoXinRuoYeMu for the framework, I currently only played the role of text editing for this mod :), the master also gave me reverse engineering permission, I will definitely make good mods when I understand it There is another framework (Uncle Bohe's mshook) that supports custom slots Migration to this framework may start at any time after it supports custom ammo types/custom weapon element attributes, but there won't be much change for you guys, just make sure the mod is enabled. Theoretically, it won't be locked like other mshook mods at that time, and can be freely sorted (it's still recommended to place this mod below accessory modification expansion and other mshooks) Usage Instructions This mod is made based on [DIY] Customizable Weapons & Recipes (hereinafter referred to as framework mod); But from now on, this mod will no longer conflict with any mods made based on the [DIY] Customizable Weapons & Recipes framework due to framework issues Of course, if item IDs conflict, they will still conflict If you want to enable multiple mods based on the [DIY] Customizable Weapons & Recipes framework at the same time, please copy all xxx_items.yaml and xxx_recipes.yaml from framework-derived mods to the same mod folder (this mod won't conflict, no need to move haha) and enable them. In short, only one mod named UMP45_Extended can be enabled. Mod Introduction This mod adds some firearms from Arknights to the game. If you subscribe to the firearm expansion mod, the firearms in this mod can be compatible with some unique accessories of that mod. Note: The firearm accessory expansion mod requires prerequisite mods, and all mods should be arranged as follows (top to bottom): More Items, Firearm Accessory Expansion, this mod; Version 1.0 is planned to create firearms for most popular operators from Laterano (about four stages per gun). Currently implemented: Exusiai (firearm), Lemuen (firearm) (experimental skill 3), Executor (firearm), Plume (bow) (all skills), Ambriel, Silence, Whisperain, Scout, Kroos (low-star operators without distinctive skills won't have skills made) 0.7.0 New Content: New weapon Taiga Wolverine (Scout) series New weapon: Candy Launcher (Kroos) Damn, I forgot to check Eyzel's skill icon. This guy actually holds a double-barreled shotgun. I thought his gun-flicking action was the pump-action shotgun loading action with added weight blocks. Next version will change to double-barrel spray without magazine support, continuous spray further delayed meow. No update on 11.01, possessed by Arknights fan personality Changes: Executor no longer supports magazine and rear grip modification, Executor weapon stats enhanced, advantage attack range increased Before I get testing qualifications, Arknights: Endfield is just a mediocre garbage game (will flip after getting qualifications) Common FAQ: 1. "???" materials cannot be taken out of the map - these materials can be taken out by putting them in a carry bag, this design is to softly control overpowered weapons 2. Mod firearms have no effect when equipped with scopes - all accessories actually work normally, except scope special effects disappear. This is a framework mod slot calling issue. I can solve it here, but after solving it, it won't be able to link with more accessories from accessory mods 3. Comment section feedback about incompatibility with "Dark Totem", I don't have time to test, temporarily treat as conflicting mod, will try to fix when I have time, but incompatibility is most likely a framework conflict, so please treat it as an unfixable issue First time making a mod as a newcomer, if there are errors/bugs or this mod has infringement behavior, please be sure to point them out, I will fix them immediately when I see them _(:з)∠)_ My item IDs start from 251001, recipe IDs start from 252001, and I may plan to use IDs 253001, 254001, please other mod authors avoid conflicts meow Collaboration and Merger Merged with @ZuoDaLaoLa's More Elemental Firearms, divided into "From the Earth" series (this mod's original work) "Originium Mutation Weapons" series (More Elemental Firearms) For more details, see the "Change Description" on the right side of this mod's Steam Workshop preview image

Published time
9:57 AM October 26th
Updated time
3:09 PM October 31st
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[0.7.0] Arknights Weapons Pack Halloween Special Edition - Mod Details | Escape from Duckov Wiki